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Creative Arts & Design
Duration
4 years
Level
Bachelor
Outlook
Growing
Game Art and Design at Bachelor level combines visual art, digital design, and interactive technology to prepare you for careers in the games industry. You will develop skills in 3D modelling, character and environment art, concept design, and level design, working within industry-standard engines such as Unreal and Unity. A typical week might involve studio sessions creating 3D assets, lectures on game history and theory, and collaborative projects where you work in small teams replicating professional studio pipelines. Many programmes include work placement modules with Irish or international studios, giving you real production experience. By graduation, you will have a professional portfolio that demonstrates your abilities across a range of game art specialisms.
Entry typically requires the Leaving Certificate with a minimum of six subjects, including English at Ordinary level or above. Creative or technical subjects such as Art, Design and Communication Graphics, or Construction Studies are an advantage, though a strong portfolio submitted at interview is usually weighted heavily in admissions decisions. CAO points for programmes at IADT and ATU are generally moderate to high, reflecting demand for these courses. If you do not meet Leaving Certificate requirements, a relevant QQI Level 5 or 6 PLC award in Art and Design, Animation, or Multimedia can provide a recognised progression route into the second year of some programmes. Mature applicants aged 23 or over may apply through the mature student CAO route, and HEAR and DARE schemes are available for eligible applicants from socioeconomically disadvantaged backgrounds or with disabilities.
Demand for skilled game artists in Ireland has grown steadily, driven by the expansion of international studios in Dublin and the broader digital media sector. Graduates with strong portfolios and engine experience are competitive for entry-level roles within six to twelve months of graduating. Starting salaries for junior artists in Irish studios typically range from approximately €28,000 to €38,000 gross per year, rising considerably with experience and specialisation. The global remote-work market widens your options significantly, though competition for roles at larger studios remains strong.
AI tools such as generative image models and AI-assisted texturing are increasingly part of the game production workflow, and you will be expected to understand how to use and evaluate these tools critically. AI can accelerate concept iteration and asset generation, but creative direction, technical polish, and bespoke level design still require skilled human artists. Studios are beginning to integrate AI-driven procedural generation into environment design pipelines, making technical adaptability an important graduate skill. Understanding the ethical and intellectual property questions raised by AI-generated content is becoming a relevant area of professional knowledge for artists in this field.
4 CAO courses lead to this qualification. Points shown are last year's Round 1 score.
Game Art and Design (Portfolio)
Technological University of the Shannon · Clonmel
US806 · NFQ 8
Game Art and Design
Technological University of the Shannon · Clonmel
US706 · NFQ 7
Computing in Interactive Digital Art and Design
South East Technological University · Carlow
SE608 · NFQ 8
Computing in Interactive Digital Art and Design
South East Technological University · Carlow
SE615 · NFQ 7
Providers and indicative points are curated with AI support. Always double-check with the institution itself.
CAO points (indicative): 260-430 (2024)
* Indicative only: CAO points change every year. Always check the current points on cao.ie and with the institution.
How to apply
Most BA (Hons) programmes in Game Art and Design at public institutions are applied for through the CAO (cao.ie) by February each year, with offers made in August based on Leaving Certificate points. Private providers such as Griffith College and Pulse College accept direct applications year-round and may require a portfolio or interview in addition to academic qualifications.
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